Manual upgrading is the default setting in Anno 2205, There is however an option to put it on automatic by clicking the icon of 2 people below the mini-map and then ticking the "Enable automatic promotion", at which point housing units will upgrade at a natural pace. When a Residence is ready to advance a green arrow is displayed over the housing unit as well as within the panel when you click the housing unit. Only a certain percentage of tier 1 housing units can be promoted to tier 2, and same goes for later tiers. If in Anno 1404, players have the opportunity to contemplate the dawn of the sea. From past to present, the Anno series has always conquered players by its indelible impressions of graphics. Once a housing unit has reached fully satisfied with all it's needs, it will have the option to Promote to the next tier of population for it's respective region. The Anno 2070 was a good product, with a futuristic fantasy setting and this 2015 marks the launch of Anno 2205, the highly anticipated successor. Officers will still require all needs from lower tiers. Max tax income per Living Unit: 164 credits/min Max tax income per Living Unit: 32 credits/min The housing style in the Lunar region are Living Units. Located in the Lunar Region, see also Lunar. Scientists will still require all needs from lower tiers. Max tax income per Arctic Dwelling: 269 credits/min Max tax income per Arctic Dwelling: 47 credits/min The housing style in the Arctic is an Arctic Dwelling. Located in the Arctic Region, see also Arctic. Investors will still require all needs from lower tiers. Max tax income per Residence Complex: 933/3735 credits/min Max workforce per Residence/Complex: 109/437 Max occupants per Residence/Complex: 625/2500 Max tax income per Residence Complex: 223/893 credits/minĮxecutives will still require all needs from lower tiers. Max workforce per Residence/Complex: 43/174 Max occupants per Residence / Complex: 125/500 Operators will still require all needs from lower tiers. Max tax income per Residence Complex: 44/178 credits/min Max workforce per Residence/Complex: 17/70 Max occupants per Residence/Complex: 25/100 Max tax income per Residence/Complex: 14/59 credits/min Max workforce per Residence/Complex: 5/20 Max occupants per Residence/Complex: 5/20 The housing styles are Residences and the larger Residential Complexes. It seems like to unlock everything, you need to build 5 of every type at some point, so you'll get a chance to experiment with what works for you.Located in the Temperate Region, see also Temperate. If you're chasing specific achievements, there might be things which really help, but I haven't really spotted any. Personally, I find building endless neuro implant chains pretty tedious, so I'll probably get the one that lets androids factories also make neuro implants.īut yeah, it's entirely personal preference. Like there's one somewhere which puts algae on water plants, but something on another branch removes the need for algae entirely (by replacing the chain with bioresin or something). But I digress.Īnyway, it seems a few things overlap, though, so you need to be slightly aware. Also, you want to pick one or both of those up before you start stock marketing. You can get it with 2 agriculture units, for almost zero investment, and it massively increases revenue on temperate zones in the early game, which lets you rapidly snowball by buying Wild Water Bay or Viridian Coves early (I started in Cape Ambar). I did it when I had filled up Cape Ambar with executives, and before worrying about making them Investors. The only one I bought early(ish) was rice instead of beef for Luxury Food, which seems like a complete no-brainer. You can almost entirely ignore the benefits and still do fine. I'm on the hardest setting, I've got 1.5m population, all the shares, (up to) 800k per minute income (depending on other companies), and I'm just starting to look at the Orbital thing properly. r/SimCity - For the SimCity franchise and related city builder games r/tycoon - For tycoon/business simulation and city building games r/impressionsgames - Older similar city-building and economy games r/anno1404 - Previous Anno title set in the year 1404 r/anno2070 - Previous Anno title also set in a futuristic environment More information here.Īlso check out the game's Wikipedia article.įor game help about things like the production line, building order, combat, check out the Anno 2205 Wikiaįor technical help check out the official Ubisoft Forums Tundra DLC - FebruOfficial Website What is this game?Īnno 2205 is a city-building and economy simulation game. The game was released November 3rd, 2015. The game is similar to SimCity or Caesar III, gameplay-wise somewhere in between the two. It is set in a futuristic setting, where the player is the head of a corporation building cities on Earth, space stations and moon bases. This subreddit is for the sixth city-builder economy-simulation game from the Anno series.
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